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Computer Graphics - 计算机图形学

计算机图形学Computer GraphicsGraphics Rendering
Computer Graphics, Spring 2023 Assignment 3 Shape Shifters
计算机图形学Computer GraphicsGraphics Rendering
Goal Expand PBRT’s functionality by implementing a new shape called ”DisplacementSphere”. Do this by extending PBRT’s sphere so that each point on the sphere is displaced along the normal at that point.
CISC/CMPE 454 Computer Graphics - Assignment 3 - Physical Simulator
计算机图形学Computer GraphicsGraphics Rendering
You will implement parts of a physical simulator.
CS 3451 Introduction to Computer Graphics - Project 4: Implicit Surfaces
计算机图形学Computer GraphicsGraphics Rendering
The goal of this project is to give you experience creating 3D models using various implicit surface techniques
CS 418 Interactive Computer Graphics Assignment - Dancing Logo
计算机图形学Computer GraphicsGraphics Rendering
This MP is mostly about trying things out. Tasks are vague and grade at full credit if they make a reasonable approximation of their description. Largely the goal is familiarity with writing Javascript, WebGL2 and how they work together. Later MPs will test you ability to do specific things with WebGL2.
SWS3005: Real-Time Graphics Rendering (2022) - Assignment 1 OpenGL
计算机图形学Computer GraphicsGraphics Rendering
OpenGL viewing, OpenGL transformations, hierarchical modeling, and animation. You should have learned how to set up the view transformation (camera position and orientation) in OpenGL, how to set up perspective viewing in OpenGL,
CS4410 Computer Graphics - Homework 1 - Visualizes a random triangle
计算机图形学Computer GraphicsGraphics Rendering
Write a WebGL program that creates and visualizes a random triangle. Name your source code hw1.html and hw1.js.
CS4410 Computer Graphics - Homework 2 - Visualizes random polygons
计算机图形学Computer GraphicsGraphics Rendering
Write a WebGL program that creates and visualizes random polygons (n-gons). Name your source code hw2.html and hw2.js.
159.235 Programming for Computer Graphics - Assignment 3 - A 3D Graphics Scene
计算机图形学Computer GraphicsGraphics Rendering
This assignment covers the concepts of coordinate transformations (in homogeneous coordinates), ray tracing, illumination, shading, and texture mapping. The necessary theory is discussed in the lectures together with programming tips.
CSCI 420 Computer Graphics Assignment 1: Height Fields
计算机图形学Computer GraphicsGraphics Rendering
This assignment is intended as a hands-on introduction to OpenGL and programming in three dimensions.
COMP3811 Computer Graphics - Coursework 1: Basic graphics operations in 2D
计算机图形学Computer GraphicsGraphics Rendering
Coursework 1 focuses on basic graphics operations in 2D, including manipulating images, drawing lines and triangles, and blitting images.
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