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CSSE2310/CSSE7231 Computer Systems Principles and Programming - Assignment 4: Chess Server
CSSE2310CSSE7231Computer Systems Principles and ProgrammingCMultithreaded programming
The goal of this assignment is to further develop your C programming skills, and to demonstrate your under- 2 standing of networking and multithreaded programming. You are to create a server program (uqchessserver) 3 that supports multiple simultaneously connected clients playing chess against another client or against a chess 4 engine (Stockfish).
DPST1092 Computer Systems Fundamentals - Assignment 2: a file synchroniser - rsync
DPST1092Computer Systems Fundamentalsa file synchroniser
The rsync utility is a useful and popular tool which efficiently transfers files between computers. In this assignment you will be implementing rbuoy, which is a simplified version of rsync.
CT047 Systems Programming and Computer Control - Assignment - Smart Home Controller
CT047Systems Programming and Computer ControlSPCCLabViewSmart Home Control SystemSmart Home Controller
A company has received a contract to design a controller for a Smart Home. A Smart Home is a home fitted with controllers and sensors which permit remote control and automation. The specifications and rules are listed below. Your job is to design a controller using LabVIEW that satisfies all specifications.
COMP1521 Computer Systems Fundamentals - Assignment 1: Nonograms in MIPS
COMP1521Computer Systems FundamentalsNonograms in MIPSMIPSC
nonograms.c is an implementation of a program to play nonograms (also known as Picross). A nonogram puzzle takes place on a 2D grid, where the player must mark a set of cells, according to number clues placed on the edge of the puzzle.
CIT 593 Introduction to Computer Systems - Module 06 Assignment: While Loop, Subroutine, Data Memory and Pointers
CIT 593CIT593Introduction to Computer SystemsLC4Assembly
In this assignment, we will start programming in the LC4 assembly language. We also introduce PennSim, a computer that can assemble and run LC4 programs. Finally, we introduce Codio, a remote hosted Linux platform that provides a standardized environment to ensure consistent grading.
CIT 593 Introduction to Computer Systems - Module 07 Assignment: TRAPs and memory-mapped devices
CIT593Introduction to Computer SystemsTRAPsmemory-mapped devicesLC4
In this assignment, you will continue programming in LC4 Assembly. We will be working in the Operating System portion of memory, so you will learn about TRAPs and memory-mapped devices.
DPST1092 Computer Systems Fundamentals - Assignment 1: Breakout in MIPS
DPST1092Computer Systems FundamentalsBreakout in MIPSMIPS
breakout.c is an implementation of a version of Breakout, a popular and influential video game. An example game of Breakout can be seen to the right. A game of Breakout takes place on a 2D grid, where the player must move a paddle to bounce a ball (*) into a group of bricks (digits). You can move the paddle left (a and A) and right (d and D). Hitting bricks with the ball will destory the bricks, and reward the player with score points. Every 10 bricks destroyed will spawn a new ball, with up to 3 balls on the screen at any given time.
Computer Organization HW 0: Environmental Setup
RISC-VProxy kernel
This document can guide you through the process of preparing the experimental environment required by the programming assignments (HWs) in the Computer Organization course. In particular, to build the experimental environment, we will show the procedures to install: 1. GNU toolchian for RISC-V (commit hash 59ab58e), 2. RISC-V ISA simulator (Spike; commit hash a22119e), and 3. Proxy kernel (commit hash f036859).
Computer Systems, Data Structures and Data Management 4CM508 - Coursework 1: Design and analyse data management solutions
4CM508Computer SystemsData StructuresData ManagementDatabase
Design and analysis of a data engineering solution such as a database (table, structure, formats) for a given scenario.
CS 530 Systems Programming Assignment 1 - Parsing Object Code Text Records
Systems ProgrammingCC++Parsing Object Code Text RecordsSDSU
This first assignment will be focused on reading and parsing the SIC/XE object code and printing out the details of each instruction in the text records of the object code in the order of how they appear in the object code. Each instruction has its opcode (mnemonic), operand/s, and addressing mode/s. The composition of the object code structure includes the header record, the text records where each text record contains a series of instructions, modification records (if there are any), and the end record. In this assignment, you would ONLY need to focus on the text records.
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