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Object Oriented Programming Coursework for Endterm: Otodecks

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Object Oriented Programming Coursework for Endterm: Otodecks

Introduction

In this course, we have developed a basic DJ application called Otodecks. For the end of term assessment, you are tasked with developing the application further by adding a custom deck control Component and a music library Component, then integrating them into a new GUI layout of your own design. The custom deck control Component should have custom graphics, implemented in the paint function and it should offer a means to control a deck in some interesting way of your own design. The music library component should allow the user to manage a library of music within the application. They should be able to search the music library and load music from it into t he decks. It should also persist between application loads, so it will need to store its state in a data file. CourseNana.COM

Requirements

We will assess your work based on the following requirements and criteria: • R1: The application should contain all the basic functionality shown in class: ◦ R1A: can load audio files into audio players ◦ R1B: can play two or more tracks ◦ R1C: can mix the tracks by varying each of their volumes ◦ R1D: can speed up and slow down the tracks • R2: Customise the user interface (UI): i.e., change the colours, and change the layout . ◦ R2A : GUI layout is significantly different from the basic DeckGUI shown in class ◦ R2B: GUI code has at least one event listener that was not in the original codebase seen in class . • R3: Investigate and implement a new feature inspired by a real DJ program . ◦ To complete this requirement, you need to research DJ applications and identify a feature to implement. You do not need to run the other DJ applications - you can use YouTube and other resources to find out what features other DJ applications have. ◦ Implement a DJ -related feature that you have seen in another DJ program. ◦ In your report you should present a screenshot and analysis of another DJ application and the feature you want to implement. Then you should explain how you have engineer ed this feature, talking about the classes and other OOP constructs you used to do th e work. ◦ Finally, you should include the feature in the code and video that you submit. CourseNana.COM

Code style and technique

Your code should be written according to the following style and technique guidelines: CourseNana.COM

• C1: Code is organised into header (.h or .hpp) files and implementation files (.cpp). Header files contain class interface definitions, cpp files contain implementations of class function mem bers. • C2: Class interfaces in header files have comments for each public function describing purpose, inputs and outputs • C3: Code is laid out clearly with consistent indenting • C4: Code is organised into functions with clear inputs and outputs and a clear, limited purpose • C5: Code is stateless wherever possible – functions make use of data passing in preference to global or class scope data. • C6: Functions, classes and variables have meaningful names, with a consistent naming style • C7: Functions do not change the state of class or global scope variables unless that is the explicit purpose of a function (e.g. , a setter) CourseNana.COM

What you should submit

You need to submit the following items: • Source code in standard ZIP format . Please take note of the code style and technique items above • Source code in a PDF format with clear comment s showing which parts of the code you person ally wrote without assistance • Report in PDF format . Please include the following sections in your report: ◦ Description of how the basic program works (R1) ◦ Description of how you went about customising the user interface (R2) ◦ Research and technical information cove ring how you identified, analysed and implemented a new feature that you found in another DJ application (R3) • Video demonstrating yo ur program . Maximum 5 minutes. The video should contain the following: ◦ You viewing your code in your IDE, then launching the program from your IDE ◦ You narrating (audibly) what the code is doing as you click on buttons and other user interface elements ◦ Demonstration of functionality pertaining to R1, R2 and R3. CourseNana.COM

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