1. Homepage
  2. Programming
  3. 159.341 Programming Languages, Algorithms and Concurrency - Assignment 3: N-body simulator

159.341 Programming Languages, Algorithms and Concurrency - Assignment 3: N-body simulator

Engage in a Conversation
New ZealandMassey University159.341159341Programming Languages Algorithms and ConcurrencyN-body simulator Mutli-threadMulti-threadCC++

159.341 – 2023 Semester 1 CourseNana.COM

Assignment 3 Deadline: Hand in by 5pm on Friday 2nd June 2023 Evaluation: 15 marks – which is 15% of your final grade Late Submission: 1 mark off per day late Work: This assignment is to be done individually – your submission may be checked for plagiarism against other assignments and against Internet repositories. If you adapt material from the internet you must acknowledge your source. Purpose: Parallelise an existing program CourseNana.COM

Problem to solve:

A sequential implementation of an n-body simulator is available on the course stream site. This program simulates the motion of a number of bodies (planets, particles etc) with an attractive force between each pair of particles. Your task is to convert this program to a multi-threaded implementation with the purpose of improving performance. CourseNana.COM


You may use whichever multi-threading library/API you choose to convert the simulator to a multi-threaded implementation intended for a multi-core PC. The current implementation is written in C/C++ but you may write your new implementation in a different programming language if you so choose. You are free to re-arrange the computation however you see fit but the simulator must compute the force between each pair of particles (n2 operations) and perform the calculations using double precision floating-point values. Do not attempt to convert the program to an nlog(n) algorithm or similar method. The state of a body in an n-body simulation consists of a position, velocity, mass and radius. struct body { vec2 pos; vec2 vel; double mass; double radius; ... }; The force between each pair of bodies can be calculated by iterating through every pair. // for each body for(int i = 0; i < N; ++i) { // for each following body for(int j = i+1; j < N; ++j) { // Calculate force between bodies ... } } (continued over) CourseNana.COM

2 The force between two bodies is calculated from their relative positions and masses and accumulated in an array of accelerations. vec2 dx = bodies[i].pos - bodies[j].pos; // Difference in position vec2 u = normalise(dx); // Normalised difference in position double d2 = length2(dx); // Distance squared if(d2 > min2) { // If greater than minimum distance double f = -Gbodies[i].massbodies[j].mass / d2; // Force acc[i] += (u f / bodies[i].mass); // Accumulate acceleration acc[j] -= (u f / bodies[j].mass); // Accumulate acceleration } Finally, the new state (position and velocity) of each body can be calculated from the old state, the accumulated acceleration and the timestep dt. // For each body for(int i = 0; i < N; ++i) { bodies[i].pos += bodies[i].vel dt; // Update Position bodies[i].vel += acc[i] dt; // Update Velocity } Details: The sequential implementation can be compiled into an executable that has a real-time graphics display or a version with no real-time graphics but that writes the final positions and an image to file. The real-time graphics version can be compiled by including the flag -DGRAPHICS and linking to the SFML libraries (available here https://www.sfml-dev.org/). Requirements: • You must provide full details of the language and multi-threaded API you used to develop the implementation (including any version information and any specific flags). • Your submission will be ranked based on its performance. The performance will be benchmarked on a lab machine with a large number of particles (>= 5000). • The particle positions produced by your implementation (written to output.dat) should be almost the same as the original sequential version. Be aware that there may be slight differences due to floating-point errors (you should expect that at least the first 6 decimal places should be identical). CourseNana.COM

3 (continued over) You must follow the next two specifications in each and every assignment for this course 1. Place the following comments at the top of your program code and provide the appropriate information: CourseNana.COM

/ Family Name, Given Name, Student ID, Assignment number, 159.341 / / explain what the program is doing . . . / 2. Ensure that your main function uses printf to print this information to the console. You might use code like: int main( int argc, char * argv[] ){ printf( "----------------------------------------" ); printf( " 159.341 Assignment 3 Semester 1 2023 " ); printf( " Submitted by: Rick Deckard, 20191187 " ); printf( "----------------------------------------" ); ... } CourseNana.COM

Hand-in: Submit your program and documentation (a zip file is acceptable) electronically through the form on the stream site. Marks will be allocated for: correctness, fitness of purpose, sensible use of data structures and algorithms, utility, style, use of sensible comments and program documentation, and general elegance. Good comments will help me to award you marks even if your code is not quite perfect. If you have any questions about this assignment, please ask the lecturer. CourseNana.COM

Get in Touch with Our Experts

Wechat WeChat
Whatsapp Whatsapp
New Zealand代写,Massey University代写,159.341代写,159341代写,Programming Languages代写, Algorithms and Concurrency代写,N-body simulator 代写,Mutli-thread代写,Multi-thread代写,C代写,C++代写,New Zealand代编,Massey University代编,159.341代编,159341代编,Programming Languages代编, Algorithms and Concurrency代编,N-body simulator 代编,Mutli-thread代编,Multi-thread代编,C代编,C++代编,New Zealand代考,Massey University代考,159.341代考,159341代考,Programming Languages代考, Algorithms and Concurrency代考,N-body simulator 代考,Mutli-thread代考,Multi-thread代考,C代考,C++代考,New Zealandhelp,Massey Universityhelp,159.341help,159341help,Programming Languageshelp, Algorithms and Concurrencyhelp,N-body simulator help,Mutli-threadhelp,Multi-threadhelp,Chelp,C++help,New Zealand作业代写,Massey University作业代写,159.341作业代写,159341作业代写,Programming Languages作业代写, Algorithms and Concurrency作业代写,N-body simulator 作业代写,Mutli-thread作业代写,Multi-thread作业代写,C作业代写,C++作业代写,New Zealand编程代写,Massey University编程代写,159.341编程代写,159341编程代写,Programming Languages编程代写, Algorithms and Concurrency编程代写,N-body simulator 编程代写,Mutli-thread编程代写,Multi-thread编程代写,C编程代写,C++编程代写,New Zealandprogramming help,Massey Universityprogramming help,159.341programming help,159341programming help,Programming Languagesprogramming help, Algorithms and Concurrencyprogramming help,N-body simulator programming help,Mutli-threadprogramming help,Multi-threadprogramming help,Cprogramming help,C++programming help,New Zealandassignment help,Massey Universityassignment help,159.341assignment help,159341assignment help,Programming Languagesassignment help, Algorithms and Concurrencyassignment help,N-body simulator assignment help,Mutli-threadassignment help,Multi-threadassignment help,Cassignment help,C++assignment help,New Zealandsolution,Massey Universitysolution,159.341solution,159341solution,Programming Languagessolution, Algorithms and Concurrencysolution,N-body simulator solution,Mutli-threadsolution,Multi-threadsolution,Csolution,C++solution,